As many of you probably know by now, iPhone 6 Plus has a higher pixel density and now required @3x imagery to provide a crisp UI experience. I am big fan of dynamically drawing UI elements, button background, segment dividers, and many other elements in code. Let’s take a look at how we can make that happen.
Not long ago, when Swift was still in its infancy beta stages, I decided to run the two languages through some test side-by-side and see how they compared against one another when it came to speed of execution. You can find the article here. Time has come and Swift is officially released along with iOS 8 and its time to revisit the performance comparison.